LINDFORD 

Personal project. My take on a mythical creature: the Satyr. I tried to give him an interesting personality, and to give a natural feel to an imaginary creature. Sculpted in Zbrush, textured in MARI and rendered in VRAY. Printed version by MOLD3D.

PAUL

I have modeled and shaded this digital Paul Debevec for the digital human league. There is more details on the process in my news section.

THE NORD WARRIOR

I have modeled and textured The Nord Warrior for The Elder Scrolls Cinematic Trailer. I have also created the hairs and beard with Ornatrix.

 

 

 

ARBITER

I created the Naked Arbiter for the new Halo 2 Anniversary remastered cutscenes by Blur Studio. My character was use for the shots where the Arbiter is naked after is armor is removed, and also for all heads and hands of every character of the Sangheili race (Heretics, Armored Arbiter, Commander Rtas Vadum, Elites soldier ect...)

GET OUT OF MY YARD!!!

Improvised sculpt in Zbrush, starting from spheres and dynamesh. The first few images are renders I did with VRAY, and then there is pictures of the Printed version by MOLD3D.




THE ATRONACH

This is a creature I created for Blur Studio's Elder Scroll cinematic "The Arrival". I have sculpted him in Zbrush, and hand painted the textures in Mari. Very interesting design, and he's so big that almost every shot of him turned out to be a close-up, which was a very interesting challenge.

ROBERT

Personal project. Started as an improvised sculpture in ZBrush, then I decided to texture him and experiment with shaders in Vray.

MASTER CHIEF

I have modeled,textured and shaded the Master Chief for this  HALO 4 launch video

THE GIRL WITH THE DRAGON TATOO

I have modeled, sculpted and textured the eye for the main title for David Fincher's The Girl with the Dragon Tattoo,

 

KRAKEN TENTACLES

I have modeled, sculpted and shaded the tentacles for THE KRAKEN BLACK INK 3D commercial.

 

UNDERWORLD - WEREWOLF AND DIGITAL DOUBLES

I have modeled, sculpted, textured and shaded the William Werewolf for the movie UNDEWORLD: RISE OF THE LYCANS, and also modeled, sculpted, textured and shaded some human digital doubles. Modeled and shaded in Maya and Mental Ray, sculpted in Zbrush.

JASON

I have modeled, textured and shaded the main character Jason for FARCRY 3 Cinematic Trailer. Hairs by Danny Young.

CURSED NECKLACE

I have created the necklace model for the movie Harry Potter and the Half-Blood Prince.

MEDUSA

Luma Pictures brought to life Medusa ( Uma Thurman ) in PERCY JACKSON AND THE OLYMPIANS. I have modeled, sculpted and textured CG Snakes. Maya and Mental Ray. Sculpted and textured in ZBrush. I also created the cg statue model of the women turning into stone statue.

 

X-MEN ORIGINS: Wolverine - Toad Boy

Toad Boy Modeling, textures and lighting.

X-MEN ORIGINS: Wolverine - Environment Work

I have worked on a bunch of mate painting, environment model and set extensions on the movie X-MEN ORIGINS: Wolverine.

THE GREY

I have done the wolf model for Joe Carnahan`s 2011 movie The Grey.

THRAIN

I have modeled, textured and shaded Thrain for the LOTR GUARDIANS OF MIDDLE EARTH Cinematic Trailer by Blur.

A SERIOUS MAN

My small contribution to a great movie:) I have created the cg teeth for A serious man by the Cohen brother.

MISCELLANEOUS SCULPTURES

MISCELLANEOUS ENVIRONMENTS

Some environments I have created for various project, from 2000 to 2004.