COLOSSUS
I worked on the version of Colossus that you can see in the sequences towards the end of Tim Miller's Deadpool. We received a base model and textures from DD. We then reconstructed shaders for our 3ds Max and V-Ray pipeline. I was tasked to lookdev this damaged version of Colossus. We received initial concept art, and were given the freedom to play around with the design. I used the undamaged Colossus as the base, then I re-sculpted, textured, and shaded him. I created the textures in MARI, modeled the cloth in 3dsmax and sculpted the cloth and body in zbrush.