Here's another character I have worked on for Digital Human League. Again my main tasks was to take the scan data and create a complete animation-ready model . The scan only gives us the face, not the whole head, and had a very dense topology. I first created an animation friendly topology of the whole head. I projected the details of the scan, re-sculpted and improved things here and there, then I sculpted and textured the rest of the head ( hears, skull, neck, back of the head ect...). The hairs have been done by Danny Young and the amazing shading work by other members of DHL including Chris Nichols, Koki Nagano, Oleg Alexander, Jay Busch. The images here are my own lighting and rendering, but there is a lot of amazing renders by other members of DHL and ITC including this great video showed at SIGGRAPH 2015: