Digital Human League

I have been asked by Chaos Group’s Christopher Nichols to join the digital human league, a group he created with key VFX industry members aimed at further research and discussion into synthetic humans. I am honored to be part of such a team of talented peoples.  My main tasks was to take the scan data that we had and make a complete model of it that matched the references we have of Paul Debevec. The scan only gives us the face, not the whole head, and obviously had a very dense topology. I first created an animation friendly topology of the whole head. I projected the details of the scan, re-sculpted and improved things that the scan did not get right, then I sculpted and textured the full head (hears, skull, neck, back of the head ect...) I created the eyes, the shirt, build skin shaders and tested everything in Vray. My renders here are work in progress, more like proof of concept that the base first pass at modeling and texturing is enough to other member of the league to start experimenting on shading and lighting.  There is still a lot of things we will be working on, including giving him some hair. You can watch more images in my portfolio section.

Fx guide also released a podcast where Mike Seymour Mike interviews Chris Nichols on the subject:

http://www.fxguide.com/fxpodcasts/fxpodcast-285-digital-human-league/